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firetwister

Моделирование черепицы

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На перевод времени не было :), но я думаю, что ни у кого с этим проблем не будет :)

Автор урока: Montree T. (easyyong@hotmail.com) - Smoke3dStudio

 

1. Create a box then delete the polygon at the top, side and botom. 2 polygons remain as shown in the picture below.

tut4_1.jpg

 

2. Now work in edge sub-object mode and insert a vertex to create one more edge as shown below. Note that the 2 vertices in the picture below must be at the same X-position.

tut4_2.jpg

 

3. Select 2 edges for dividing in the next step

tut4_3.jpg

 

4. Using "Connect" create 4 segments between the 2 selected edges. (You can find the connect tool when we use edge sub-object).

tut4_4.jpg

 

5. Select edges and connect them again as shown in the two images below.

tut4_5.jpg

tut4_6.jpg

 

6. Select edges and chamfer.

tut4_7.jpg

tut4_8.jpg

 

7. Go to polygon sub-object mode and select the polygons created by the chamfer as shown below.

tut4_9.jpg

 

8. Extrude selected polygons.

tut4_10.jpg

 

9. Select edges shown below and connect them with one segment.

tut4_11.jpg

tut4_12.jpg

 

10. Select the vertices in between the edges then move down to make the roof wavy.

tut4_13.jpg

 

11. Use a Slice plane to make the horizontal segments in the roof representing each course of tiles

tut4_14.jpg

 

12. In the polygon sub-object mode, extrude theselected polygons. This is give the roof some thickness.

tut4_15.jpg

 

13. Extrude each row again one after another until reach the top row.

tut4_16.jpg

tut4_17.jpg

 

14. This is how the polygons look like when we finished.

tut4_18.jpg

 

15. Assign smoothing group to polygons.

tut4_19.jpg

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