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mia_envblur by Master Zap

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Хм, .... а по ссылке не объясняется?

Мне бы тоже научиться менталом рендерить...эх

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обьясняется. но образно, мол надо законектить это и это. но я не значю где "это"находится в папках макса.

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таки unhide нужен был)).

 

Master Zap:

The "hidden" line can be found in architectural_max.mi .. it's in the arch shader library, hence the "a" in "mia" as opposed to "p" in "mip"....

 

Also the "display name" is something like "Arch: Environment Blur" rather than actually saying "mia_anvblur". Max is all for giving stuff "nice names".

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