Trofei 0 Posted March 17, 2011 Думаю понятно и без описания. Рисунки с какого-то зарубежного сайта, изначальный адрес не помню. здесь по видимому применяется Turbosmooth Финал Share this post Link to post Share on other sites
ashkan 0 Posted May 15, 2011 Very nice But How about Textures..? can you show us how did you that? Share this post Link to post Share on other sites
Oserai 0 Posted September 1, 2011 ashkan May be I can guess... I suppose that because of simplicity of the model you can texture them by face using some tricks around random polygon selection. And to the point// What was said about Turbosmooth modifier, I thnk the author didn't use it. To my mind it was said about ProCutter parameters=> Advanced Options rollout=> Make Quadrilaterals checkbox which allows to generate quadrilateral topology for boolean resulting mesh. И по русски) Turbosmooth там не было, имхо, это галка Make Quadrilaterals, которая генерирует квадроупольную топологию для результатов булевых операций в ProBooleans и ProCutter. Share this post Link to post Share on other sites
Trofei 0 Posted September 1, 2011 ashkan урок не мой, но можно попробывать рандомный ID модификатор: Modifier List > MaterialByElement Share this post Link to post Share on other sites