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Trofei

Город с улицами через Greeble

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Думаю понятно и без описания.

Рисунки с какого-то зарубежного сайта, изначальный адрес не помню.

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здесь по видимому применяется Turbosmooth

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Финал

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Very nice But How about Textures..? can you show us how did you that?

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ashkan

May be I can guess... I suppose that because of simplicity of the model you can texture them by face using some tricks around random polygon selection. And to the point// What was said about Turbosmooth modifier, I thnk the author didn't use it. To my mind it was said about ProCutter parameters=> Advanced Options rollout=> Make Quadrilaterals checkbox which allows to generate quadrilateral topology for boolean resulting mesh.

 

И по русски) Turbosmooth там не было, имхо, это галка Make Quadrilaterals, которая генерирует квадроупольную топологию для результатов булевых операций в ProBooleans и ProCutter.

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ashkan

урок не мой, но можно попробывать рандомный ID модификатор: Modifier List > MaterialByElement

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