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Кто читал урок "mental ray - Production Shader Library&

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В английском не силён, и машинный перевод не особо помогает. Не могу разобратся с применением camera map. Вот отрывок статьи из сети http://docs.autodesk.com/MAXDES/13/ENU/Autodesk%203ds%20Max%20Design%202011%20Help/mr/shaders/production/prod_mattecamera.html

Не могу понять как автор получает преломление бэкгроунда стеклянным шаром.

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