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Mondler

Separable Subsurface Scattering

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It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain; if you have a powerful GPU you can download the original demo here:

http://www.iryoku.com/separable-sss/downloads/Separable-SSS-DX10-v1.0.exe

http://www.iryoku.com/separable-sss/downloads/Separable-SSS-DX10-v1.0.exe.torrent

 

More info on my original blog post:

http://www.iryoku.com/separable-sss-released

 

Source code available on GitHub:

https://github.com/iryoku/separable-sss

 

Blu-ray quality movie mirror:

http://www.iryoku.com/separable-sss/downloads/Separable-SSS.mp4

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